1. Let’s set up the Honeymoon Destination iOS project in Xcode

1. Let’s set up the Honeymoon Destination iOS project in Xcode

In this class, we’re going to develop a modern iOS and iPadOS mobile app with swipe motion powered by the SwiftUI framework. Having said that, we will dive into some advanced gesture techniques in this section. The app presents users with a pile of Honeymoon destination cards and allows them to use the swipe gesture to like or dislike a card. This could be a great portfolio app that you can show up with confidence in your job interview.

Without further ado let’s set up our SwiftUI project as usual. Download the resource files from this section. Place it on the Desktop and unzip it by clicking on the package. The provided main folder contains 3 folders marked with the Swift logo and supplementary workbook files with the objectives in PDF and ePub formats. 

Honeymoon App

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Introduction

  • What you will learn and develop?

Resources

  • SwiftUI-App-Workbook-Honeymoon.pdf
  • SWIFTUI-APP-HONEYMOON.zip
  • Honeymoon-iOS-App.zip

Lectures

  • Preview Video
  • 1. Let’s set up the Honeymoon Destination iOS project in Xcode
  • 2. Let's create a Launch Screen with a Storyboard file in Xcode
  • 3. How to build up the layout of the individual Honeymoon Card view
  • 4. Let’s develop the Header layout of the Honeymoon App with SwiftUI
  • 5. Let’s develop the Footer layout of the Honeymoon App with SwiftUI
  • 6. How to create reusable components and write less code with SwiftUI
  • 7. Let’s create a new view for the guides of Honeymoon App
  • 8. How does binding work with SwiftUI?
  • 9. Show views with Binding and dismiss views with Environmental objects
  • 10. Let’s create a new view for the credits and app info
  • 11. Show views with Binding and dismiss view with Environmental objects
  • 12. Let’s implement the card deck with a computed property
  • 13. How to develop the Swiping Motion with SwiftUI
  • 14. Let’s display the Heart and X-mark symbols during the swiping
  • 15. How to remove and insert the cards
  • 16. Enhancing the animation with custom transitions with SwiftUI
  • 17. Implementing new haptic feedbacks (success) and playing sound effects